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Clicking on the plus mark on the mouth and eye cells doesn’t bring them up either. But it doesn’t show what’s plugged into those, namely the teeth, tongue, and irises. The facial feature group is, and if I click on the plus mark, it shows the other bits in the network rig: the mouth, eyes, brows, etc. I’ve tried going down to the cell-layer block in the bottom left of the screen, the one where you add drawings and change visible layers, and it’s not there. Every time I put teeth, tongue,and irises into this group and plug their pegs into the proper places, they turn invisible in the camera view that I’m drawing in, so even after I’ve done the trouble of plugging in the cutter module, I can’t actually see the teeth to test out if they cut properly.
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When I put the drawings in to the facial features group, I connect the ports to the mouth and eyes so they have the proper hierarchy.
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So I’ve got separate drawings for the teeth, tongue, and irises. My problem is that I need to make separate drawings for this, as far as I can tell. I’ve got the facial features all in a separate group in the network rig–the eyes, mouth, nose, brows, and a couple bits of hair that stay on the face. I’m rigging my first actual character, and I’m following a tutorial on cutter and color-override to do the eyes and mouth. This class is part 3 of the toon boom lessons so before taking the class make sure to watch the character design and basic rigging lessons as well.I’m new at this, and so far I’ve found no one else with my specific problem–lots of similar ones, but nothing actually like what I’m having–so I’m sure I must be missing something that other animators just consider common sense. This class is for intermediate users who already know the process of creating the character and basic rigging process. We will use the completed character in a simple 2D animation to test the rig once the animation process is completed we will use the ease in and out to give the animation more life and personality.
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In this rig, we will learn the basic rigging process of parenting the pegs and then using the advanced deformation methods. In this class, I will walk you through the advanced process for creating the character rig using deformation tools. This class is an advanced rigging and 2D animation class in the toon boom harmony premium. Toon Boom is the professional tool to create both traditional and advanced 2D animations, I will walk you through the process of becoming an expert in this lesson.
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